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Second Avenue Launches Voters Ed 2018

on Nov 7, 2018 2:33:29 PM By | Second Avenue Learning | 1 Comment | Apps Voters Ed Election 2018
Second Avenue Learning is excited to announce the release of Voters Ed 2018 on Wednesday, November 7th, 2018.
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Second Avenue, The Strong Museum, and RIT MAGIC Launch The Original Mobile Games

Second Avenue Learning, along with The Strong National Museum of Play, and the Rochester Institute of Technology (RIT) MAGIC Center, today launched The Original Mobile Games, a 150 years of dexterity and puzzle games made available in a digital collection for iOS in recognition of the Apple App Store's 10th anniversary.
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Second Avenue and Fulcrum Labs webinar: Adaptive Learning!

on Mar 5, 2018 4:45:04 PM By | Second Avenue Learning | 0 Comments | learning Learning Design webinar
We are excited to partner with Fulcrum Labs tomorrow, March 6th at 2pm EST for a live webinar discussing Adaptive Learning. We welcome you to join Second Avenue’s Director of Learning and Assessment, Ben Paris who will discuss how adaptive technology works, how it can benefit learners and institutions alike, and how you can evaluate what adaptive learning can do for you. To join us, please register for this live webinar at:
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Second Avenue Launches Martha Madison On Steam

Second Avenue Learning released the award-winning Martha Madison game series on the Steam games platform.  The Martha Madison collection includes eight units designed to teach physical sciences and encourage collaboration, experimentation, and play.  Releasing on Steam lets us put Martha in the hands of kids—and kids at heart—around the world to help them keep learning and building problem-solving skills outside the classroom by playing together with their families.
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Second Avenue Learning Expands Leadership Team with Two New Hires

on Dec 14, 2016 11:02:01 AM By | Second Avenue Learning | 0 Comments | Press Releases News Second Avenue Learning
Rochester-based interactive media company welcomes director of strategic partnerships and vice president of technology Rochester, N.Y. (December 14, 2016) – Second Avenue Learning, a leader in the design and development of serious games and interactives for K-12, higher education and corporate markets, welcomes Director of Strategic Partnerships Laura Boothroyd and Vice President of Technology Richard Carey to its expanding team. In these new roles, Boothroyd and Carey will support the growing capabilities and services at Second Avenue Learning, and expand the company’s footprint to cover the greater Boston and New York City areas. “We are always looking for new ways to support educators and learners,” said Victoria Van Voorhis, founder and CEO of Second Avenue Learning. “The cumulative depth of knowledge that Laura and Richard have in education, professional development, gaming and technology will bolster our efforts to reimagine and improve learning.”                 
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Second Avenue Learning Teams Up with Nonprofit, iCivics, Through K-12 Presidential Election Program

on Jul 21, 2016 12:00:00 PM By | Second Avenue Learning | 0 Comments | Second Ave & iCivics Partnership
ROCHESTER, N.Y. (PRWEB) JULY 21, 2016 Second Avenue Learning, a leader in the design and development of serious games for education, announces its partnership with iCivics, a non-profit organization dedicated to reinvigorating civic learning through interactive learning resources. Together, the organizations will deliver innovative election-related content to K-12 teachers and students. “As this partnership demonstrates, we are serious about strengthening civic learning in education through engaging digital resources,” said Victoria Van Voorhis, founder and CEO of Second Avenue Learning. “As a part of our initiative, we are thrilled to contribute to iCivics, a key player in promoting democratic knowledge and skills among students.” The partnership will enable teachers to support iCivics’ mission to improve civics through a purchase of Second Avenue Learning’s Voters Ed program. iCivics will receive 30 percent of the proceeds of every Voters Ed program purchased using a unique promo code. In addition, teachers purchasing the program between July 20 and August 20, 2016 will receive a 20 percent discount.
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Cricket Media and Second Avenue Learning Launch Collaborative US Election Experience

on Jun 28, 2016 1:56:57 PM By | Second Avenue Learning | 0 Comments |
WHO: Cricket Media, an education media company and Global Learning Network, in partnership with Second Avenue Learning. WHAT: A collaborative US election experience for students aged 12-18. The project matches classrooms in remote locations via Cricket’s ePals Global Community and the Second Avenue Learning app, to collaborate and exchange cultural and political information and to study the process and history of electing a US president.  Students share their opinions and debate topics, learn about the electoral college and use the app to create state-by-state election prediction maps. WHEN: Available now
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ISTE 2016: Second Avenue Learning and BrainPOP® Offer Free Voters Ed Trial with New Partnership

on Jun 28, 2016 9:09:22 AM By | Second Avenue Learning | 0 Comments |
Rochester, N.Y. (June 27, 2016) – Second Avenue Learning, a leader in the design and development of serious games for education, announces its partnership with BrainPOP®, a creator of award-winning educational animated movies, learning games, playful assessments, interactive quizzes and more. In this partnership, the companies seek to provide engaging content to educators teaching K-12 students about the election process.
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Serious Play Recognizes Second Avenue Learning with Games Award; CEO to Speak at Conference

on Jul 15, 2015 12:57:00 PM By | Second Avenue Learning | 0 Comments | Serious Play Press Releases News GSWNY Martha Madison
FOR IMMEDIATE RELEASE Rochester, NY – Second Avenue Learning has received a Bronze Award from the International Serious Play Competition for its Martha Madison physical science game suite. The competition recognizes outstanding game titles that deliver high quality engagement and learning opportunities for students, and is held in conjunction with the annual Serious Play Conference at Carnegie Mellon University. The Martha Madison games support middle school science instruction through videogame style problem-based learning. Each game introduces key science content through collaborative play, while also offering students the opportunity to build their own game levels using science and engineering principles. The games have been shown to be particularly effective with girls as well as students from economically disadvantaged backgrounds.
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Second Avenue Software Awarded a National Science Foundation Phase IIB SBIR Grant

on Jul 1, 2015 6:21:37 AM By | Second Avenue Learning | 0 Comments | Blog Press Releases
Grant will support development of the Martha Madison Serious Game Suite for Physical Science FOR IMMEDIATE RELEASE
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