Reimagine Learning

Inspiration, Play, and Narrowing Inequality

on Feb 1, 2018 4:38:01 PM By | Ben Paris | 0 Comments | girls and gaming Serious Games Game-based learning Ed tech
  Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes. The past year has reminded us that progress depends on meeting minimal conditions such as having electrical power and well-maintained facilities. Even when those requirements are met, though, a crucial question remains: does educational technology do anything to narrow educational inequality, or is it actually expanding those gaps by providing benefits only to the affluent and their children?
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12 years later: A James Paul Gee Retrospective (Part 1)

on Feb 11, 2015 4:00:00 AM By | Annie | 0 Comments | Blog Gee edWeb Jim Gee Serious Games webinar Game-based learning
In 2003, a now-famous book, What Video Games Have to Teach Us About Learning and Literacy was first published by a linguistics researcher named James Paul Gee. In this book, Gee argued that good video games utilize good principles of learning - principles that can and should be applied in other learning settings such as school. In identifying these principles, Gee began to link game-based learning with content learning in schools. At the time, this was a pretty interesting and slightly absurd idea. Although the notion of game-based learning was not new, it was unusual to look to video games as models for excellence in teaching. Most classrooms had not yet embraced game-based learning, and in fact many schools took great pains to ensure that children could not play games, digital and otherwise, during the school day.
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Teachers: we want your feedback!

on Sep 6, 2013 11:09:33 AM By | admin | 0 Comments | Blog Marvelous Machines Serious Games Game-based learning STEM Martha Madison
Happy Friday! For some, today rounds out the first week back in the classroom. Some of you might already have a couple of weeks under your belt. For nearly all, we know you are busy planning lessons and hammering out plans for the year. (That doesn't ever really stop, does it?)
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EdWeb Webinar: Educational Games for Girls – Collaboration and Context

Be sure to join us today, Thursday January 10th at 4 pm EST for a compelling webinar featuring Second Avenue Learning CEO Victoria Van Voorhis and Jayne Lammers, Assistant Professor at the University of Rochester's Warner School of Education. Together, Victoria and Jayne will discuss educational games for girls.
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On the Horizon: Games for Change

The 9th Annual Games for Change Festival is set to take place June 18-20th, at the NYU Skirball Center. G4C is sponsored by the Games for Learning Institute. The event schedule is packed with talks, demos, and presentations-- a great opportunity for thought leaders to network and students to explore.
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