Reimagine Learning

Second Avenue Learning named 2014 SIIA Innovation Incubator Runner-Up for Most Innovative

on Dec 10, 2014 7:49:00 AM By | JBroikos | 0 Comments | innovation incubator SIIA Education Forum Press Releases
For Immediate Release ROCHESTER, NY 12/10/2014—Second Avenue Learning’s augmented reality game TARGETS was named the runner-up for Most Innovative product at the 2014 Innovation Incubator program, at SIIA’s annual Education Business Forum. Second Avenue CEO Victoria Van Voorhis and Director of Business Development Jill Broikos demonstrated the efficacy of TARGETS, which includes two games: a physical card game, and a digital augmented reality game. Students collaboratively solve authentic science problems by using the cards to manipulate bonding and create molecules. The augmented reality game brings those chemistry concepts to life in a 3D world TARGETS is funded in part by a US Department of Education SBIR grant. The Most Innovative award was sponsored by the Education Division of the Software & Information Industry Association (SIIA). TARGETS was selected as one of ten finalists from a pool of almost 70 applicants. Selection criteria for finalists included user impact, market need for the innovation, originality, and representation of K12/postsecondary market levels.
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John Jordan Joins Second Avenue Learning as Product Owner

on May 1, 2014 10:41:38 AM By | admin | 0 Comments | Team Announcements Press Releases
ROCHESTER, NY-- Second Avenue Learning is pleased to announce that John Jordan has joined the company as Product Owner. John brings to Second Avenue an extensive background in strategic planning, acquisition skills, and product development.
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Webinar Archive: Educational Games for Girls, Collaboration and Context

on Jan 30, 2013 1:01:34 PM By | admin | 0 Comments | girls and gaming Press Releases edWeb webinar
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Her Rochester Feature: Video Game Aims to Interest Girls in STEM

on Jul 18, 2012 12:12:29 PM By | admin | 0 Comments | Press Releases News Martha Madison: Marvelous Machines
ROCHESTER, NY-- Second Avenue Learning CEO Victoria Van Voorhis was featured in a article discussing Martha Madison's Marvelous Machines, and the potential that the game holds for the future of STEM education. Van Voorhis is a strong proponent of learning through play. Her goals for the game include improving educational outcomes for all students, no matter the gender or ethnicity and encouraging girls to pursue study of and careers in science. Second Avenue plans to distribute the game for the 2013-2014 school year.
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Serious Games, Games for Health in Rochester

on Jul 6, 2012 10:09:33 AM By | admin | 0 Comments | Press Releases News Martha Madison: Marvelous Machines
ROCHESTER, NY-- Second Avenue Learning was featured in the Democrat and Chronicle in an article promoting serious game development in the Rochester region. Mom's wrong! Video games could help you focuses on games for health and the benefits that they carry, highlighting research from Second Avenue, Rochester Institute of Technology and the University of Rochester. Supported with a grant from the National Science Foundation and led by CEO Victoria Van Voorhis, Second Avenue's Martha Madison's Marvelous Machines is a collaborative game for middle school students that teaches physical science. Using simple machines, students learn through connecting real life experiences to those in the game. There are no penalties for failure, encouraging students to test multiple paths to success. Release of the game is planned for the 2013-2014 school year.
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Happy Holidays From The Team!

on Dec 22, 2011 10:55:26 AM By | admin | 0 Comments | Blog Press Releases
Happy Holidays to all.
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2011 United Way Day of Caring

on May 11, 2011 7:37:21 AM By | admin | 0 Comments | Press Releases News
ROCHESTER, NY-- The Second Avenue team participated in the 2011 United Way Day of Caring on May 11, 2011. Team members were tasked with helping rake, seed and spruce up the historic Mount Hope Cemetery in Rochester.
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