Reimagine Learning

Rochester’s Impact on the Future of Game Development

Second Avenue Learning

by Second Avenue Learning on Feb 22, 2017 12:51:10 PM

Six disruptors in the gaming industry converged at our new space in downtown Rochester to discuss the future of game design and development, and Rochester’s role as a hub for the gaming industry. The panel of industry leaders shepherd perspectives and insight into various facets of the gaming industry, from education, to game design and development, to government affairs. Those who witnessed the Games Industry Panel unfold, learned from:

Topics: RIT, Design, Games, Gaming, Game-based learning, MAGIC at RIT

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Play is part of design thinking!

Victoria Van Voorhis

by Victoria Van Voorhis on Dec 7, 2015 7:23:13 PM

Our team is in the process of designing the next several units of game-based curriculum for our Martha Madison series, which we are continuing to develop with support from the National Science Foundation. For those of you who haven’t yet met Martha, she is a plucky meerkat scientist who invites middle school students to learn about science through problem solving adventures.  

As part of our design process we often play with science concepts ourselves.  It isn’t uncommon to see sketches on white boards, paper cut-outs and bits of lab equipment all around our office, not to mention the growing pile of magnetic toys in our development lab.  Since we think about play and want our students to be really immersed in science, we decided that it was time for a field trip to spark our design thinking!  

Topics: Gaming, STEM, Martha Madison

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Learning in San Francisco (GDC)

Mike Gamin

by Mike Gamin on Mar 21, 2012 9:37:59 AM

I had the pleasure of attending the Game Developers Conference in San Francisco a few weeks ago, soaking in session after session, learning so much, and gaining inspiration from so many places. It was a hectic week!

Topics: Blog, Unity, GDC 2012, Gaming, Flash

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SXSWedu: Gaming and Student Achievement

Melissa

by Melissa on Mar 9, 2012 11:24:32 AM

This week I had the honor of appearing as a panelist at the SXSWedu Conference in Austin, TX. Our topic was “Interactive Gaming and Student Achievement,” and I spoke alongside Steve Jacobs of RIT and Just Press Play, and Lisa Perez, Library Coordinator for Chicago Public Schools. Our discussion ran the gamut from using games to increase student engagement, to the transformative impact Chicago has seen with using Microsoft Kinect boxes in their classrooms. One theme informed the entire discussion: what does it mean to Fail in traditional education circumstances, versus Failing in a game? I have been mulling this over all week.

So much of student achievement is measured in numbers and scores: how they fare in state assessments; how they measure up next to their peers in grade level skills mastery. Even as infants, we measure their physical growth in percentiles. For a student, seeing a low score on a test, especially an “F,” is profoundly demotivating. They feel defeated, and are often intimidated or apprehensive about trying that skill or task again.

Not so with games. The very nature of a game puts winning or losing in question with every press of the restart button. Seeing “game over” on the screen isn't discouraging, it’s a challenge. The game taunts and teases: can you beat me? Can you outlast your previous session? Can you top your own high score? And most importantly, won’t you have fun trying?

That notion of fun in learning, the drive to set and then beat your own personal record, is what we need to strive for in how we educate and inspire our children. Learning should not be motivated by fear of a failing grade, but by the excitement of personal achievement. Some of the best lessons we learn throughout our lives are taught through failure. When we fail, we are forced to examine our actions and try a new approach. Games give kids a safe forum for failure because failing is the expectation, not the exception. Let’s not cheat our children out of this experience.

-Melissa

Topics: Blog, Education, Gaming, SXSWedu

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At GDC? Stop by the Learning and Education Games IGDA SIG

admin

by admin on Mar 7, 2012 9:00:32 AM

If you are at the Game Developers Conference in San Francisco this week, there's an event that you don't want to miss.

Topics: Blog, Education, GDC 2012, Gaming, IGDA, Learning and Education Games SIG

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We're in NYC at the Games For Change Festival!

admin

by admin on Jun 20, 2011 12:09:51 PM

The 2011 Games for Change Festival is currently underway at New York University. Hosted by the Games For Learning Institute, the three day festival features speakers, panel discussions and workshops-- bringing together some of the best minds in the business. A couple of our team members made the trip down to the City and are fully immersed in the action. Follow us on twitter @2ndAveLearning as we live tweet over the next three days-- engage in a dialogue with us, as well as under the hashtag #G4C2011.

Topics: Blog, Gaming, Games For Change Festival

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