Is the purchase of Oculus Rift by Facebook a portent of things to come? How does the control of something that was once independent and open-source, by a closed-platform owner such as Facebook, promote or hinder innovation in the gaming space; serious or otherwise?
We want to know what you think: do you see any other content/hardware tie-ups that would be measurably good or bad for innovation?
Update: Have a look at this Fortune Tech article for a behind the scenes take on what sealed the deal for Oculus CEO Brendan Iribe.
Join the conversation: leave a comment below with your opinion!