Reimagine Learning

12 years later: A James Paul Gee Retrospective (Part 1)

Annie

by Annie on Feb 11, 2015 4:00:00 AM

In 2003, a now-famous book, What Video Games Have to Teach Us About Learning and Literacy was first published by a linguistics researcher named James Paul Gee. In this book, Gee argued that good video games utilize good principles of learning - principles that can and should be applied in other learning settings such as school. In identifying these principles, Gee began to link game-based learning with content learning in schools.

At the time, this was a pretty interesting and slightly absurd idea. Although the notion of game-based learning was not new, it was unusual to look to video games as models for excellence in teaching. Most classrooms had not yet embraced game-based learning, and in fact many schools took great pains to ensure that children could not play games, digital and otherwise, during the school day.

Topics: Blog, Gee, edWeb, Jim Gee, Serious Games, webinar, Game-based learning

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Webinar Archive: Educational Games for Girls, Collaboration and Context

admin

by admin on Jan 30, 2013 1:01:34 PM

FOR IMMEDIATE RELEASE

Topics: girls and gaming, Press Releases, edWeb, webinar

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EdWeb Webinar: Educational Games for Girls – Collaboration and Context

admin

by admin on Jan 10, 2013 6:42:25 AM

Be sure to join us today, Thursday January 10th at 4 pm EST for a compelling webinar featuring Second Avenue Learning CEO Victoria Van Voorhis and Jayne Lammers, Assistant Professor at the University of Rochester's Warner School of Education. Together, Victoria and Jayne will discuss educational games for girls.

Topics: Blog, Education, University of Rochester, girls and gaming, edWeb, Warner School of Education, Serious Games, webinar

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