Reimagine Learning

Testing Should Promote Learning Goals (and Not the Other Way Around)

Ben Paris

by Ben Paris on Apr 18, 2018 11:00:00 AM

Imagine that you’re a visitor from another world, examining the US education system. Much of the experience would be pretty close to what you might expect of Earthlings, but you might be surprised to find out how much time we spend on tests. And it isn’t just taking the tests, either. It’s also the time preparing for the tests, reviewing key concepts, practicing under realistic and time-pressured conditions, and getting students ready for the psychological aspects of testing.

Topics: Education, Learning Design, college readiness, Assessments

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The Magic 8 Ball says "Concentrate and Ask again": Can You Predict this Year’s Election?


by Annie on Aug 25, 2016 5:12:40 PM


Topics: Education, Back to School, Educational Gaming, Election 2016

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Top 5 Reasons Why Videogames Are Actually Good for Kids

Jackson Wheeler

by Jackson Wheeler on Aug 17, 2016 11:00:00 AM

Hi, I’m Jackson.

As someone who boasts an extensive resume of boss-beatings, puzzle solvings, and steely resolve in the face of the princess continually being in another castle, interning at a company that makes educational videogames has been pretty sweet. There are some who might disagree with the compatibility of education and gaming, but to me, they’ve always been necessarily intertwined.
 Here are five of my own reasons why I believe videogames are not just a worthwhile investment for entertainment’s-sake but also for their educational value.

Topics: learning, Education, Games

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Games and Active Learning (J. Gee Retrospective Part 3)


by Annie on Feb 17, 2015 7:07:00 AM

Welcome to Part 3 of our James Paul Gee retrospective, where we reflect on quotes from Gee's book, What Video Games Have to Teach Us about Learning and Literacy, first published in 2003.

We are proud to be sponsoring edWeb's 50th webinar, featuring Professor Gee, who will be discussing game-based learning. To learn more and register, visit:


Celebration screen from Martha Madison: Forces

“Video games have the potential to lead to active and critical learning.” – p. 46

The idea of "hands-on" or "active" learning may sound like just another educational buzzword or fad - a new approach that's different or flashier or newer than traditional methods such as lecture or textbook assignments.

In truth, active learning is an ancient method of teaching, one that we often engage in without even knowing it. Paul Corrigan argues in this clever post that in reality, "active" learning as an approach is as old as the act of human learning itself. Humans have always learned very well by engaging in tasks and reflecting on their actions; this has been shown time and again across countless domains.

Topics: Blog, learning, Education, Gee, preparation, webinar, Game-based learning

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Big Ideas from the Big History Project


by Annie on Sep 16, 2014 6:46:50 AM

Every morning, millions of teenagers around the world get ready for school. They wolf down breakfasts, choose outfits, text friends, study for science tests, and run to catch the school bus.

Topics: Blog, Education, Bill Gates, Big History Project

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EdWeb Webinar: Educational Games for Girls – Collaboration and Context


by admin on Jan 10, 2013 6:42:25 AM

Be sure to join us today, Thursday January 10th at 4 pm EST for a compelling webinar featuring Second Avenue Learning CEO Victoria Van Voorhis and Jayne Lammers, Assistant Professor at the University of Rochester's Warner School of Education. Together, Victoria and Jayne will discuss educational games for girls.

Topics: Blog, Education, University of Rochester, girls and gaming, edWeb, Warner School of Education, Serious Games, webinar

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Thank you for the incredible support!


by admin on Jul 20, 2012 7:42:48 AM

Greetings! We are building great momentum for Martha Madison, almost at $4K so far!

Topics: Blog, Education, Kickstarter, Martha Madison: Marvelous Machines, STEM

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Top Trends at ASU SkySong


by admin on Apr 19, 2012 12:48:42 PM

The past three days at Arizona State University SkySong brought together some of the best minds in education.

Topics: Blog, Education, ASU Education Innovation Summit

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SXSWedu: Gaming and Student Achievement


by Melissa on Mar 9, 2012 11:24:32 AM

This week I had the honor of appearing as a panelist at the SXSWedu Conference in Austin, TX. Our topic was “Interactive Gaming and Student Achievement,” and I spoke alongside Steve Jacobs of RIT and Just Press Play, and Lisa Perez, Library Coordinator for Chicago Public Schools. Our discussion ran the gamut from using games to increase student engagement, to the transformative impact Chicago has seen with using Microsoft Kinect boxes in their classrooms. One theme informed the entire discussion: what does it mean to Fail in traditional education circumstances, versus Failing in a game? I have been mulling this over all week.

So much of student achievement is measured in numbers and scores: how they fare in state assessments; how they measure up next to their peers in grade level skills mastery. Even as infants, we measure their physical growth in percentiles. For a student, seeing a low score on a test, especially an “F,” is profoundly demotivating. They feel defeated, and are often intimidated or apprehensive about trying that skill or task again.

Not so with games. The very nature of a game puts winning or losing in question with every press of the restart button. Seeing “game over” on the screen isn't discouraging, it’s a challenge. The game taunts and teases: can you beat me? Can you outlast your previous session? Can you top your own high score? And most importantly, won’t you have fun trying?

That notion of fun in learning, the drive to set and then beat your own personal record, is what we need to strive for in how we educate and inspire our children. Learning should not be motivated by fear of a failing grade, but by the excitement of personal achievement. Some of the best lessons we learn throughout our lives are taught through failure. When we fail, we are forced to examine our actions and try a new approach. Games give kids a safe forum for failure because failing is the expectation, not the exception. Let’s not cheat our children out of this experience.


Topics: Blog, Education, Gaming, SXSWedu

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At GDC? Stop by the Learning and Education Games IGDA SIG


by admin on Mar 7, 2012 9:00:32 AM

If you are at the Game Developers Conference in San Francisco this week, there's an event that you don't want to miss.

Topics: Blog, Education, GDC 2012, Gaming, IGDA, Learning and Education Games SIG

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