Reimagine Learning

Employee Spotlight - Ben Paris

Graziela Larroca

by Graziela Larroca on Feb 28, 2019 11:01:00 AM

Ben Paris, the genius behind our products’ learning design, has been a part of the Second Avenue team for over a year and a half. As the Director of Learning & Assessment, Ben believes the best part of his job is being able to make learning more engaging, relevant, and effective.

One of Ben’s greatest passions outside of work is practicing Tae Kwon Do, where he holds a 6th Dan Black Belt. He’s even laid down on a spike bed and had concrete broken over his chest! When he isn’t teaching his fellow employees about hot sauce, Ben enjoys writing, disc golf, games, and being a dad. Ben does not think that “weird” is an insult!

Topics: Learning Design, Ed tech

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Flipping Bloom’s

Ben Paris

by Ben Paris on Feb 1, 2018 4:48:00 PM

In Edtech Is Trapped in Ben Bloom’s Basement,1 Jared Silver identifies a paradox in learning technology: technically, our gadgets and software are more sophisticated than ever, but the learning goals that this technology serves tend to be stuck in the basics. Educational technology should be helping us analyze the world around us, evaluate claims, and create new possibilities, but too much of what we do is focused on memorization, paraphrasing, and simply following instructions.

Topics: learning, Learning Design, Gaming Bloom's, Bloom's Taxonomy, Ed tech

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Inspiration, Play, and Narrowing Inequality

Ben Paris

by Ben Paris on Feb 1, 2018 4:38:01 PM


Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes. The past year has reminded us that progress depends on meeting minimal conditions such as having electrical power and well-maintained facilities. Even when those requirements are met, though, a crucial question remains: does educational technology do anything to narrow educational inequality, or is it actually expanding those gaps by providing benefits only to the affluent and their children?

Topics: girls and gaming, Serious Games, Game-based learning, Ed tech

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