Welcome to Part 2 of our James Paul Gee retrospective, where we reflect on Gee's book, What Video Games Have to Teach Us about Learning and Literacy, first published in 2003. We are proud to be sponsoring edWeb's 50th webinar, featuring Professor Gee, who will be discussing game-based learning. To learn more and register, visit: http://www.instantpresenter.com/AccountManager/RegEv.aspx?PIID=ED56DF82884D "Video games... [create] what I have called embodied stories, stories that involve and motivate the player in a different way than do the stories in books and movies.” - Jim Gee The great Isak Dinesen once said, "to be a person is to have a story to tell." Storytelling, whether it is the telling of our own story or the story of another, is one of the most powerful methods that humans have developed to associate with each other and with the world. In addition to providing entertainment, stories have been used throughout history to teach. Stories convey content, teach procedures, preserve history, and develop our capacity to view the world through more than one perspective.