Reimagine Learning

Annie

Anne Snyder, Ph.D Though I have worn many hats over the years, I find that my favorites always involve teaching, learning, reading, and writing. I am always eager to collaborate with others in the pursuit of new, creative, and effective ways to help others learn.
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Recent Posts

The Magic 8 Ball says "Concentrate and Ask again": Can You Predict this Year’s Election?

Annie

by Annie on Aug 25, 2016 5:12:40 PM

 

Topics: Education, Back to School, Educational Gaming, Election 2016

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Staff Spotlight: An Interview with Brian Regan, Lead Game Producer

Annie

by Annie on Mar 30, 2015 12:21:00 PM

What do you do here at Second Ave., exactly?

Brian: My business card says “Lead Game Producer” but like most of us, I wear a few different hats depending on the situation. My main job is to make sure our titles move through all stages of development as efficiently as possible, while staying true to the original creative vision. I work with our programmers and artists to make sure everyone has an understanding of what we need to build, when we need to build it by, and how we’re going to get there. If something breaks down, it’s my job to figure out how we’re going to fix it with minimal impact to everything else. It may sound simple, but as anyone in software development knows, this is much easier said than done. There are a thousand moving parts and it’s my job to make sure they line up with each other every day. I also play a part in designing some software we build, as well as being the face of the team to some of our clients.

Topics: Blog

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Games and Active Learning (J. Gee Retrospective Part 3)

Annie

by Annie on Feb 17, 2015 7:07:00 AM

Welcome to Part 3 of our James Paul Gee retrospective, where we reflect on quotes from Gee's book, What Video Games Have to Teach Us about Learning and Literacy, first published in 2003.

We are proud to be sponsoring edWeb's 50th webinar, featuring Professor Gee, who will be discussing game-based learning. To learn more and register, visit: http://www.instantpresenter.com/AccountManager/RegEv.aspx?PIID=ED56DF82884D


 

Celebration screen from Martha Madison: Forces

“Video games have the potential to lead to active and critical learning.” – p. 46

The idea of "hands-on" or "active" learning may sound like just another educational buzzword or fad - a new approach that's different or flashier or newer than traditional methods such as lecture or textbook assignments.

In truth, active learning is an ancient method of teaching, one that we often engage in without even knowing it. Paul Corrigan argues in this clever post that in reality, "active" learning as an approach is as old as the act of human learning itself. Humans have always learned very well by engaging in tasks and reflecting on their actions; this has been shown time and again across countless domains.

Topics: Blog, learning, Education, Gee, preparation, webinar, Game-based learning

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Storytelling in Games (J. Gee Retrospective Part 2)

Annie

by Annie on Feb 13, 2015 12:56:00 PM

Welcome to Part 2 of our James Paul Gee retrospective, where we reflect on Gee's book, What Video Games Have to Teach Us about Learning and Literacy, first published in 2003.

We are proud to be sponsoring edWeb's 50th webinar, featuring Professor Gee, who will be discussing game-based learning. To learn more and register, visit: http://www.instantpresenter.com/AccountManager/RegEv.aspx?PIID=ED56DF82884D


"Video games... [create] what I have called embodied stories, stories that involve and motivate the player in a different way than do the stories in books and movies.” - Jim Gee

The great Isak Dinesen once said, "to be a person is to have a story to tell." Storytelling, whether it is the telling of our own story or the story of another, is one of the most powerful methods that humans have developed to associate with each other and with the world. In addition to providing entertainment, stories have been used throughout history to teach. Stories convey content, teach procedures, preserve history, and develop our capacity to view the world through more than one perspective.

Topics: Blog

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12 years later: A James Paul Gee Retrospective (Part 1)

Annie

by Annie on Feb 11, 2015 4:00:00 AM

In 2003, a now-famous book, What Video Games Have to Teach Us About Learning and Literacy was first published by a linguistics researcher named James Paul Gee. In this book, Gee argued that good video games utilize good principles of learning - principles that can and should be applied in other learning settings such as school. In identifying these principles, Gee began to link game-based learning with content learning in schools.

At the time, this was a pretty interesting and slightly absurd idea. Although the notion of game-based learning was not new, it was unusual to look to video games as models for excellence in teaching. Most classrooms had not yet embraced game-based learning, and in fact many schools took great pains to ensure that children could not play games, digital and otherwise, during the school day.

Topics: Blog, Gee, edWeb, Jim Gee, Serious Games, webinar, Game-based learning

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FETC: Kicking off the 2015 Conference Season

Annie

by Annie on Feb 4, 2015 9:06:00 AM

Tory, Bob, Brian, and Jill just recently got back home from sunny Florida, after attending FETC 2015, one of the first education technology conferences of the 2015 season. The Second Avenue team enjoyed the high energy venue (complete with an aerial acrobat!) as well as the chance to meet colleagues, customers, and most of all, the hardworking teachers who are eager to integrate the latest in ed tech into their instruction.

Topics: Blog, FETC, differentiation, Martha Madison

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Big Ideas from the Big History Project

Annie

by Annie on Sep 16, 2014 6:46:50 AM

Every morning, millions of teenagers around the world get ready for school. They wolf down breakfasts, choose outfits, text friends, study for science tests, and run to catch the school bus.

Topics: Blog, Education, Bill Gates, Big History Project

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Research is Art.

Annie

by Annie on Apr 11, 2014 10:38:02 AM

Research is art.

Topics: Blog, Research, Learning Design

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