Reimagine Learning

Choosing Assessment Item Types

Ben Paris

by Ben Paris on May 23, 2018 11:00:00 AM

 

Writing good assessments is of course a major part of learning design, but before anyone writes any questions, it’s worth putting some thought into deciding which question types you want to include. You may want multiple choice questions, but you might want other item types as well. Or maybe you want something completely different. To make sense of this decision, we’ve constructed this overview of the process of choosing item types, and in subsequent posts we’ll provide an analysis of the strengths and weaknesses of the most common (and even some of the less common) item types.

Topics: Learning Design, Assessments

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What Makes a Good Assessment?

Ben Paris

by Ben Paris on May 8, 2018 11:00:00 AM

When we design assessments at Second Avenue Learning, we remember our experiences as learners. As learners, we remember when tests were fair, clear, and well-connected with what we were supposed to be learning. That doesn’t mean that we necessarily enjoyed the testing experience, but we could tell when a test was well designed. We also remembered what it felt like to take tests that were confusing and arbitrary.

Topics: Learning Design, Assessments

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Testing Should Promote Learning Goals (and Not the Other Way Around)

Ben Paris

by Ben Paris on Apr 18, 2018 11:00:00 AM

Imagine that you’re a visitor from another world, examining the US education system. Much of the experience would be pretty close to what you might expect of Earthlings, but you might be surprised to find out how much time we spend on tests. And it isn’t just taking the tests, either. It’s also the time preparing for the tests, reviewing key concepts, practicing under realistic and time-pressured conditions, and getting students ready for the psychological aspects of testing.

Topics: Education, Learning Design, college readiness, Assessments

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Gamification vs. Game-Based Learning

Ben Paris

by Ben Paris on Apr 11, 2018 11:00:00 AM

Gamification is trending these days. Or is it game-based learning? Or serious games? Or something else? Does it really make a difference? It’s possible to create an intricate matrix of terms and definitions on this subject,1 but does that really help anyone?

Topics: Learning Design, Game-based learning

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What Would You Want to Measure Using Games?

Ben Paris

by Ben Paris on Apr 3, 2018 11:00:00 AM

Recently, I joined our CEO, Tory VanVoorhis, on a panel to discuss the potential of games in the world of assessment. We explained what games can do, how to build them, and key questions to get you started. To motivate the discussion, we asked the attendees to identify the skills that they might like to measure with games.

Here are the skills that were mentioned most often:

Topics: Learning Design, Game-based learning, Assessments, game-based assessment

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Learning Design Best Practices

Ben Paris

by Ben Paris on Feb 28, 2018 9:00:00 AM

Realizing the potential of learning design is no simple task. Still, at Second Avenue, we’ve found that there are principles which, if applied, make successful outcomes more likely. Here are some of the most important learning design best practices:

Topics: Learning Design

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Why Learning Design is More Important than Ever

Ben Paris

by Ben Paris on Feb 22, 2018 9:00:00 AM

When we design, we unite purpose and action by determining how to best accomplish our goals. When we design learning, we do everything that needs to happen to ensure that learning experiences are effective, efficient, and relevant to learners. This includes:

Topics: Learning Design

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Flipping Bloom’s

Ben Paris

by Ben Paris on Feb 1, 2018 4:48:00 PM

In Edtech Is Trapped in Ben Bloom’s Basement,1 Jared Silver identifies a paradox in learning technology: technically, our gadgets and software are more sophisticated than ever, but the learning goals that this technology serves tend to be stuck in the basics. Educational technology should be helping us analyze the world around us, evaluate claims, and create new possibilities, but too much of what we do is focused on memorization, paraphrasing, and simply following instructions.

Topics: learning, Learning Design, Gaming Bloom's, Bloom's Taxonomy, Ed tech

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Inspiration, Play, and Narrowing Inequality

Ben Paris

by Ben Paris on Feb 1, 2018 4:38:01 PM

 

Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes. The past year has reminded us that progress depends on meeting minimal conditions such as having electrical power and well-maintained facilities. Even when those requirements are met, though, a crucial question remains: does educational technology do anything to narrow educational inequality, or is it actually expanding those gaps by providing benefits only to the affluent and their children?

Topics: girls and gaming, Serious Games, Game-based learning, Ed tech

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Expert Interview with sonarDesign: Implementing Accessibility in a Disruptive Digital Education Market

Second Avenue Learning

by Second Avenue Learning on Oct 24, 2017 2:23:01 PM

We recently caught up with our partners at sonarDesign, Chief Executive Offer Jerry Bowerman and Vice President of Product Adrian Penn, to talk through accessibility and the challenges that organizations face when undertaking accessibility initiatives. sonarDesign offers a cloud-based authoring and publishing platform which helps organizations create rich accessible and interactive learning content.

Topics: accessibility

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