Reimagine Learning

Flipping Bloom’s

Ben Paris

by Ben Paris on Feb 1, 2018 4:48:00 PM

In Edtech Is Trapped in Ben Bloom’s Basement,1 Jared Silver identifies a paradox in learning technology: technically, our gadgets and software are more sophisticated than ever, but the learning goals that this technology serves tend to be stuck in the basics. Educational technology should be helping us analyze the world around us, evaluate claims, and create new possibilities, but too much of what we do is focused on memorization, paraphrasing, and simply following instructions.

Topics: learning, Learning Design, Gaming Bloom's, Bloom's Taxonomy, Ed tech

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Inspiration, Play, and Narrowing Inequality

Ben Paris

by Ben Paris on Feb 1, 2018 4:38:01 PM

Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes. The past year has reminded us that progress depends on meeting minimal conditions such as having electrical power and well-maintained facilities. Even when those requirements are met, though, a crucial question remains: does educational technology do anything to narrow educational inequality, or is it actually expanding those gaps by providing benefits only to the affluent and their children?

Topics: girls and gaming, Serious Games, Game-based learning, Ed tech

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Expert Interview with sonarDesign: Implementing Accessibility in a Disruptive Digital Education Market

Second Avenue Learning

by Second Avenue Learning on Oct 24, 2017 2:23:01 PM

We recently caught up with our partners at sonarDesign, Chief Executive Offer Jerry Bowerman and Vice President of Product Adrian Penn, to talk through accessibility and the challenges that organizations face when undertaking accessibility initiatives. sonarDesign offers a cloud-based authoring and publishing platform which helps organizations create rich accessible and interactive learning content.

Topics: accessibility

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What Defines a Teachable Moment: Solar Eclipse 2017


by admin on Aug 28, 2017 7:50:24 PM

Across the country people stopped to experience the solar eclipse on Monday, August 21st. Total solar eclipses happen infrequently.  So, Wednesday was an opportunity for people to experience an out-of-the-ordinary environmental phenomenon. We also were reminded by educators, scientists, and the press, that the eclipse would be a teachable moment for millions of people – a real-life opportunity for a hands-on lesson about the solar system.

Redefining User Experience (UX): Our Top Takeaway from the NMC Conference 2017

Second Avenue Learning

by Second Avenue Learning on Jun 21, 2017 10:25:10 AM

Second Avenue Learning’s team was happy to sponsor last week’s New Media Consortium Conference, which took place in Boston, Massachusetts. The NMC is an international community of educational technology practitioners and visionaries who are shaping the future of learning in Higher Education, Adult and Career and Technical Education, as well as in K-12 schools.

Richard Culatta, CEO of the International Society for Technology in Education (ISTE), served as a keynote speaker, who tasked attendees with reexamining user experience (UX) within the education space, not just in terms of education technology’s UX but also in terms of how we define UX within educational institutions themselves.

Topics: Learning Design, Design, Ux

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Rochester’s Impact on the Future of Game Development

Second Avenue Learning

by Second Avenue Learning on Feb 22, 2017 12:51:10 PM

Six disruptors in the gaming industry converged at our new space in downtown Rochester to discuss the future of game design and development, and Rochester’s role as a hub for the gaming industry. The panel of industry leaders shepherd perspectives and insight into various facets of the gaming industry, from education, to game design and development, to government affairs. Those who witnessed the Games Industry Panel unfold, learned from:

Topics: Gaming, RIT, MAGIC at RIT, Games, Design, Game-based learning

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Going to School on the Electoral College

Victoria Van Voorhis

by Victoria Van Voorhis on Oct 19, 2016 2:46:49 PM

Try telling a classroom of students that it’s possible for a presidential candidate to win the majority of votes in the U.S., but still lose the election—and that it has happened four times. Bush v. Gore wasn't the first time! 

According to Allan DeCarlo, an AP American History teacher at Pittsford Mendon High School and Voters Ed user, the Electoral College is one of the most difficult concepts for students to understand.

To help simplify election teaching, we’ve put together an infographic to outline the basics of the Electoral College. Explore the concepts of electoral vote, popular vote and swing states with this resource below.

The Magic 8 Ball says "Concentrate and Ask again": Can You Predict this Year’s Election?


by Annie on Aug 25, 2016 5:12:40 PM


Topics: Education, Back to School, Educational Gaming, Election 2016

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Top 5 Reasons Why Videogames Are Actually Good for Kids

Jackson Wheeler

by Jackson Wheeler on Aug 17, 2016 11:00:00 AM

Hi, I’m Jackson.

As someone who boasts an extensive resume of boss-beatings, puzzle solvings, and steely resolve in the face of the princess continually being in another castle, interning at a company that makes educational videogames has been pretty sweet. There are some who might disagree with the compatibility of education and gaming, but to me, they’ve always been necessarily intertwined.
 Here are five of my own reasons why I believe videogames are not just a worthwhile investment for entertainment’s-sake but also for their educational value.

Topics: learning, Education, Games

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"Eyes on the Future" Future of Game Design Industry (podcast)

John Jordan - Product Owner

by John Jordan - Product Owner on Jul 21, 2016 3:30:00 PM

Tory Van Voorhis of Second Avenue Learning joins Jennifer Hinton of MAGIC Spell Studios at RIT, Jason Arena of Workinman Interactive, to discuss the game design industry.

Topics: Martha Madison & Voters Ed

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